The Gaming Industry Needs to Rethink Game Pricing
As I’ve discussed multiple times over the last few weeks, gaming is becoming far from affordable . Take Grand Theft Auto VI, whose base game is priced at $109.99 CAD ($80 USD), while recent releases such as Minecraft Dungeons II and Hellraiser: Revival retail for $39.99 CAD ($29.99 USD) and $54.99 CAD ($39.99 USD), respectively. Something needs to be done to make games less expensive to buy. While getting ready to install Gears of War: E-Day, something hit me. Before installing the game, you are asked which components you want to install. Being primarily a single-player gamer, I naturally chose the campaign. Then I started wondering: what if publishers gave us the option to purchase the components we actually want, a la carte? If you don't play games online, why should you have to pay for a part of a game you won't play? Let's continue using Gears of War: E-Day as an example. Publishers could split a game into multiple purchase options, allowing players to buy either the c...